Quelle: sa-mp.com
SA-MP 0.3.8 RC
The 0.3.8 version of SA-MP will feature server-side custom models.
Right now custom objects and custom player skins are supported, with
more types planned for the future. Since this feature potentially has a
large scope for some servers, 0.3.8 is being placed in to RC early. This
gives server owners plenty of time to plan. These new features will
take some time to formalise, so be please be patient with the release.
Although there are several new security features related to custom
models, these are not yet enabled in the current build. Only use the RC
version with people you trust as there could be unknown security flaws in GTA:SA's model formats.
How custom models work in SA-MP
Custom models are stored with the SA-MP server, usually in the 'models'
folder. When a player connects, they are given a list of all models used
by the server. Players will download models as required and store them
by CRC in a 'cache' folder. Every server the player connects to has a
seperate model cache. The local cache is located under: Documents\GTA San Andreas User Files\SAMP\cache followed by the server's IP.Port.
For custom player skins, the player will download all of these at the
start of the game, since the game can't be paused to load skins. For
objects attached to the player like accessories, these must be
downloaded at the start also. For world objects, these will be
downloaded depending what virtual world they are in. That means it's
possible to have custom worlds that the player would not have to
download until they entered the virtual world.
Model format
The skin format is the same as the game's normal format. Object models
require a collision attached to the dff, and this collision has to be
attached using the kdff tool.
The main modeling tools for GTA:SA are written for 3dsmax, although
there are some other tools available for blender. I have made a short
blender export tutorial available here.
Defining custom models in the artconfig.txt file
Custom models are currently defined in the server's artconfig.txt file. The line AddCharModel is used to add a new player model, and AddSimpleModel
is used to define a custom object, which includes both world objects
and objects that will be attached to players as accessories.
Quote:
Player skins use ranges: 20000 to 30000 (10000 slots)Objects use negative IDs: -1000 to -30000 (29000 slots)
Other fixes since 0.3.7
- The radar outline should now scale properly in widescreen resolutions.
- A bug introduced to PlayerPlaySound with sound ID 0 should be fixed.
- Actors should now be able to rotate again.
Lange drauf gewartet und es kam dann doch, ein neues SA-MP Update, was haltet Ihr davon?
Derzeitig befindet sich das Update in der Testphase (es werden auch noch weitere Testversionen folgen), d.H wir (NRP) werden erst nach dem "richtigen" Release updaten!
Wer aktuell noch auf NRP Spielen möchte, sollte bei der aktuellen Version bleiben. Oder 2 verschiedene GTAs installieren.
MfG,
Nemesus-Roleplay.net
Teamspeak3: ts3.nemesus.de
Discord: Nemesus#1403